bridge:pbn
Verschillen
Dit geeft de verschillen weer tussen de geselecteerde revisie en de huidige revisie van de pagina.
| Volgende revisie | Vorige revisie | ||
| bridge:pbn [2006/12/12 02:11] – aangemaakt Pieter van der Meulen | bridge:pbn [2021/03/13 00:03] (huidige) – Externe bewerking 127.0.0.1 | ||
|---|---|---|---|
| Regel 1: | Regel 1: | ||
| - | Document: | + | ====== Portable Bridge Notation ====== |
| - | Version: | + | |
| - | Date: | + | | Document: |
| - | Coordinator: | + | | Version: |
| - | Co-editor: | + | | Date: |
| - | Authors: | + | | Coordinator: |
| + | | Co-editor: | ||
| + | | Authors: | ||
| Regel 454: | Regel 456: | ||
| pair that already occurred, is ignored. | pair that already occurred, is ignored. | ||
| - | 3.=====The Event tag===== | + | ====The Event tag==== |
| The Event tag value should be reasonably descriptive. | The Event tag value should be reasonably descriptive. | ||
| Regel 460: | Regel 462: | ||
| should be used to help facilitate database scanning. | should be used to help facilitate database scanning. | ||
| - | 3.=====The Site tag===== | + | ====The Site tag==== |
| The Site tag value should include city and region names along with a | The Site tag value should include city and region names along with a | ||
| Regel 472: | Regel 474: | ||
| the PBN homepage. | the PBN homepage. | ||
| - | 3.=====The Date tag===== | + | ====The Date tag==== |
| The Date tag value gives the starting date for the game. (Note: this is | The Date tag value gives the starting date for the game. (Note: this is | ||
| Regel 484: | Regel 486: | ||
| known, then question marks are used in place of the digits. | known, then question marks are used in place of the digits. | ||
| - | 3.=====The Board tag===== | + | ====The Board tag==== |
| The Board tag value is a positive integer, indicating the board number of | The Board tag value is a positive integer, indicating the board number of | ||
| the deal. | the deal. | ||
| - | 3.=====The West tag===== | + | ====The West tag==== |
| The West tag value is the name of the player or players at the West | The West tag value is the name of the player or players at the West | ||
| Regel 506: | Regel 508: | ||
| the name of the program. | the name of the program. | ||
| - | 3.=====The North tag===== | + | ====The North tag==== |
| The North tag value is the name of the player or players at the North | The North tag value is the name of the player or players at the North | ||
| direction. | direction. | ||
| - | 3.=====The East tag===== | + | ====The East tag==== |
| The East tag value is the name of the player or players at the East | The East tag value is the name of the player or players at the East | ||
| direction. | direction. | ||
| - | 3.=====The South tag===== | + | ====The South tag==== |
| The South tag value is the name of the player or players at the South | The South tag value is the name of the player or players at the South | ||
| direction. | direction. | ||
| - | 3.=====The Dealer tag===== | + | ====The Dealer tag==== |
| The Dealer tag value is the direction of the game's dealer. The tag value | The Dealer tag value is the direction of the game's dealer. The tag value | ||
| is " | is " | ||
| - | 3.=====The Vulnerable tag===== | + | ====The Vulnerable tag==== |
| The Vulnerable tag value defines the situation of vulnerability. The | The Vulnerable tag value defines the situation of vulnerability. The | ||
| Regel 538: | Regel 540: | ||
| In export format the tag values " | In export format the tag values " | ||
| - | =====The Deal tag===== | + | ====The Deal tag==== |
| The Deal tag value gives the cards of each hand. The tag value is | The Deal tag value gives the cards of each hand. The tag value is | ||
| Regel 564: | Regel 566: | ||
| descending order; < | descending order; < | ||
| - | =====The Scoring tag===== | + | ====The Scoring tag==== |
| This tag gives the used scoring method. It is an essential part of | This tag gives the used scoring method. It is an essential part of | ||
| Regel 592: | Regel 594: | ||
| Examples of modifiers are: | Examples of modifiers are: | ||
| - | Butler | + | | Butler |
| + | | Butler-2 | ||
| + | | Experts | ||
| + | | Cross | the trick point score is IMPed against every other trick point score, and summed | ||
| + | | Cross1 | ||
| + | | Cross2 | ||
| + | | Mean | the datum score is based on a (normal) | ||
| + | | Median | ||
| + | | MP1 | MatchPoints are computed as: the sum of points, constructed by earning 2 points for each lower score, 1 point for eachequal score, and 0 points for each higher score. | ||
| + | | MP2 | MatchPoints are computed as: the sum of points, constructed by earning 1 point for each lower score, 0.5 points for eachequal score, and 0 points for each higher score. | ||
| + | | OldMP | NO bonus of 100 (Doubled) or 200 (Redoubled) for the fourth and each subsequent undertrick, when not vulnerable | ||
| + | | Mitchell2 | ||
| + | | Mitchell3 | ||
| + | | Mitchell4 | ||
| + | | Ascherman | ||
| + | | Bastille | ||
| + | | EMP | European MatchPoints | ||
| + | | IMP_1948 | ||
| + | | IMP_1961 | ||
| - | of all scores | ||
| - | Butler-2 | + | ====The Declarer tag==== |
| - | + | ||
| - | computing the average value | + | |
| - | + | ||
| - | Experts | + | |
| - | + | ||
| - | determined by experts | + | |
| - | + | ||
| - | Cross the trick point score is IMPed against every other | + | |
| - | + | ||
| - | trick point score, and summed | + | |
| - | + | ||
| - | Cross1 | + | |
| - | + | ||
| - | Cross2 | + | |
| - | + | ||
| - | Mean the datum score is based on a (normal) average value | + | |
| - | + | ||
| - | Median | + | |
| - | + | ||
| - | MP1 | + | |
| - | + | ||
| - | by earning 2 points for each lower score, 1 point for each | + | |
| - | + | ||
| - | equal score, and 0 points for each higher score. | + | |
| - | + | ||
| - | MP2 | + | |
| - | + | ||
| - | by earning 1 point for each lower score, 0.5 points for each | + | |
| - | + | ||
| - | equal score, and 0 points for each higher score. | + | |
| - | + | ||
| - | OldMP NO bonus of 100 (Doubled) or 200 (Redoubled) for the fourth | + | |
| - | + | ||
| - | and each subsequent undertrick, when not vulnerable | + | |
| - | + | ||
| - | Mitchell2 see http:// | + | |
| - | + | ||
| - | Mitchell3 idem | + | |
| - | + | ||
| - | Mitchell4 idem | + | |
| - | + | ||
| - | Ascherman idem | + | |
| - | + | ||
| - | Bastille | + | |
| - | + | ||
| - | EMP | + | |
| - | + | ||
| - | IMP_1948 | + | |
| - | + | ||
| - | IMP_1961 | + | |
| - | + | ||
| - | 3.=====The Declarer tag===== | + | |
| The Declarer tag value is the direction of the declarer of the contract. | The Declarer tag value is the direction of the declarer of the contract. | ||
| Regel 661: | Regel 628: | ||
| When all 4 players pass, then the tag value is an empty string. | When all 4 players pass, then the tag value is an empty string. | ||
| - | 3.=====The Contract tag===== | + | ====The Contract tag==== |
| The Contract tag value can be " | The Contract tag value can be " | ||
| Regel 667: | Regel 634: | ||
| with | with | ||
| - | | + | | |
| + | | < | ||
| + | | < | ||
| - | < | + | ====The Result tag==== |
| - | + | ||
| - | H (Hearts), D (Diamonds), C (Clubs), or NT (NoTrump) | + | |
| - | + | ||
| - | < | + | |
| - | + | ||
| - | X (doubled), or XX (redoubled) | + | |
| - | + | ||
| - | 3.=====The Result tag===== | + | |
| The Result tag value gives the result of the game in number of tricks. | The Result tag value gives the result of the game in number of tricks. | ||
| The possible tag values are: | The possible tag values are: | ||
| - | | + | | |
| - | + | | " | |
| - | " | + | | " |
| - | + | | " | |
| - | " | + | | " |
| - | + | ||
| - | " | + | |
| - | + | ||
| - | " | + | |
| - | with < | + | |
| The < | The < | ||
| Regel 747: | Regel 703: | ||
| is not obligatory, only recommended. | is not obligatory, only recommended. | ||
| - | 3.=====Auction call===== | + | ====Auction call==== |
| A call is represented by a call token. | A call is represented by a call token. | ||
| are: | are: | ||
| - | | + | | |
| + | | Pass |the player passes | ||
| + | | X |the player doubles | ||
| + | | XX |the player redoubles | ||
| + | | < | ||
| + | | - |it is not yet player' | ||
| - | Pass the player passes | + | ====Auction annotations==== |
| - | + | ||
| - | X the player doubles | + | |
| - | + | ||
| - | XX the player redoubles | + | |
| - | + | ||
| - | < | + | |
| - | + | ||
| - | < | + | |
| - | + | ||
| - | - it is not yet player' | + | |
| - | + | ||
| - | 3.=====Auction annotations===== | + | |
| In import format, the following annotations can be added after each call, | In import format, the following annotations can be added after each call, | ||
| Regel 785: | Regel 734: | ||
| '1S !! =1= $25' becomes in export format '1S =1= $3 $25'. | '1S !! =1= $25' becomes in export format '1S =1= $3 $25'. | ||
| - | 3.=====Auction suffix===== | + | ====Auction suffix==== |
| Import format PBN allows for the use of suffix annotations for calls. | Import format PBN allows for the use of suffix annotations for calls. | ||
| Regel 791: | Regel 740: | ||
| annotations available: | annotations available: | ||
| - | ! good call | + | | ! |
| - | + | | ? | |
| - | ? poor call | + | | |
| - | + | | ?? | |
| - | | + | | |
| - | + | | ? | |
| - | ?? | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | ? | + | |
| These suffixes correspond with the NAG values $1 - $6. A one-to-one | These suffixes correspond with the NAG values $1 - $6. A one-to-one | ||
| Regel 807: | Regel 751: | ||
| for the export format. | for the export format. | ||
| - | 3.=====Auction note reference===== | + | ====Auction note reference==== |
| A call can be followed by at most one note reference. A note is used | A call can be followed by at most one note reference. A note is used | ||
| Regel 821: | Regel 765: | ||
| reference, if it is followed by another token in the text line. | reference, if it is followed by another token in the text line. | ||
| - | 3.=====Auction note explanation===== | + | ====Auction note explanation==== |
| An auction note reference with index < | An auction note reference with index < | ||
| Regel 835: | Regel 779: | ||
| - | =====Play section===== | + | ====Play section==== |
| The play section gives the played cards, together with the optional | The play section gives the played cards, together with the optional | ||
| Regel 862: | Regel 806: | ||
| Note that the ' | Note that the ' | ||
| e.g. in the fragment: | e.g. in the fragment: | ||
| + | < | ||
| [Play "W] | [Play "W] | ||
| H2 | H2 | ||
| + - - CQ | + - - CQ | ||
| + | </ | ||
| South has played the last card, and the game must be continued by West | South has played the last card, and the game must be continued by West | ||
| playing the next card. | playing the next card. | ||
| Regel 871: | Regel 817: | ||
| used, then instead a ' | used, then instead a ' | ||
| - | 3.=====Play card===== | + | ====Play card==== |
| A card is represented by a card token. | A card is represented by a card token. | ||
| are: | are: | ||
| - | - the played card does not matter | + | |
| + | :the played card does not matter | ||
| + | ;< | ||
| + | :the played card with < | ||
| - | < | + | ====Play annotations==== |
| - | with | + | |
| - | + | ||
| - | < | + | |
| - | + | ||
| - | < | + | |
| - | + | ||
| - | 3.=====Play annotations===== | + | |
| The play annotations are analogous to the auction annotations. | The play annotations are analogous to the auction annotations. | ||
| Regel 892: | Regel 834: | ||
| namely: | namely: | ||
| - | | + | |
| - | + | | |
| - | | + | |
| - | + | ||
| - | | + | |
| Regel 906: | Regel 846: | ||
| 'SK !! =1= $200' becomes in export format 'SK =1= $9 $200'. | 'SK !! =1= $200' becomes in export format 'SK =1= $9 $200'. | ||
| - | 3.=====Play suffix===== | + | ====Play suffix==== |
| The play suffixes are analogous to the auction suffixes. | The play suffixes are analogous to the auction suffixes. | ||
| Regel 914: | Regel 854: | ||
| exactly six such annotations available: | exactly six such annotations available: | ||
| - | ! good card | + | | ! |
| - | + | | ? | |
| - | ? poor card | + | | |
| - | + | | ?? | |
| - | | + | | |
| - | + | | ? | |
| - | ?? | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | ? | + | |
| These suffixes correspond with the NAG values $7 - $12. A one-to-one | These suffixes correspond with the NAG values $7 - $12. A one-to-one | ||
| Regel 930: | Regel 865: | ||
| for the export format. | for the export format. | ||
| - | 3.=====Play note reference===== | + | ====Play note reference==== |
| The play note references are analogous to the auction note references. | The play note references are analogous to the auction note references. | ||
| Regel 944: | Regel 879: | ||
| reference, if it is followed by another token in the text line. | reference, if it is followed by another token in the text line. | ||
| - | 3.=====Play note explanation===== | + | ====Play note explanation==== |
| The play note explanations are analogous to the auction note explanations. | The play note explanations are analogous to the auction note explanations. | ||
| Regel 960: | Regel 895: | ||
| - | =====Numeric Annotation Glyphs===== | + | ====Numeric Annotation Glyphs==== |
| An NAG (Numeric Annotation Glyph) is an element that is used to indicate | An NAG (Numeric Annotation Glyph) is an element that is used to indicate | ||
| Regel 973: | Regel 908: | ||
| in nature; they are likely to be changed as a result of reviewer feedback. | in nature; they are likely to be changed as a result of reviewer feedback. | ||
| - | NAG Interpretation | + | ^ |
| - | --- -------------- | + | | |
| - | + | | | |
| - | 0 'no annotation' | + | | |
| - | + | | | |
| - | 1 good call (same as " | + | | |
| - | + | | | |
| - | 2 poor call (same as "?" | + | | |
| - | + | | | |
| - | 3 very good call (same as " | + | | |
| - | + | | | |
| - | 4 very poor call (same as "??" | + | | |
| - | + | | | |
| - | 5 speculative call (same as " | + | | |
| - | + | | | |
| - | 6 questionable call (same as "? | + | | |
| - | + | | | |
| - | 7 good card (same as " | + | | .. | used for commenting calls and played cards | |
| - | + | | | |
| - | 8 poor card (same as "?" | + | |
| - | + | ||
| - | 9 very good card (same as " | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | 255 / | + | |
| - | + | ||
| The NAG values $1 .. $6 and $13 may only be used for calls in the | The NAG values $1 .. $6 and $13 may only be used for calls in the | ||
| auction section. | auction section. | ||
| Regel 1064: | Regel 987: | ||
| An irregularity is considered a problem if it violates the " | An irregularity is considered a problem if it violates the " | ||
| rules. | rules. | ||
| - | (A) An insufficient bid, accepted by the opponents. | + | -An insufficient bid, accepted by the opponents. |
| - | (B) A call out of rotation, accepted by the opponents. | + | -A call out of rotation, accepted by the opponents. |
| - | (C) A revoke happened, without being noticed in time. | + | -A revoke happened, without being noticed in time. |
| - | (D) A lead out of turn, accepted by the opponents. | + | -A lead out of turn, accepted by the opponents. |
| - | (E) The declarer and the dummy are swapped, refer to chapter 3.4.13 . | + | -The declarer and the dummy are swapped, refer to chapter 3.4.13 . |
| + | | ||
| NB. Irregular (re)double is impossible, and MUST be taken back. | NB. Irregular (re)double is impossible, and MUST be taken back. | ||
| When an irregularity (an insufficient bid that has been rejected) | When an irregularity (an insufficient bid that has been rejected) | ||
| - | |||
| is solved, then there is no problem for PBN. The solved irregularity | is solved, then there is no problem for PBN. The solved irregularity | ||
| - | |||
| and its consequences (e.g. partner must keep passing) can be described | and its consequences (e.g. partner must keep passing) can be described | ||
| - | |||
| as comment. | as comment. | ||
| - | The following notation handles the irregularity (A) - (D): | + | |
| - | | + | The following notation handles the irregularity (1) - (4): |
| - | | + | ;^I |
| - | + | :preceding a bid indicates that the bid is insufficient (1) | |
| - | player has done a call out of rotation (B); the ^S replaces | + | ;^S |
| - | + | :indicates that a player was not able to call, because another player has done a call out of rotation (2); the ^S replaces the skipped player' | |
| - | the skipped player' | + | ;^R |
| - | | + | :preceding a card indicates a revoke (3) |
| - | | + | ;^L |
| - | + | :preceding a card indicates a lead out of turn (4). The remaining 3 cards are " | |
| - | are " | + | |
| - | In the following examples West is dealer (situations (A) and (B)), or West | + | In the following examples West is dealer (situations (1) and (2)), or West |
| - | must play the lead card (situations (C) and (D)) : | + | must play the lead card (situations (3) and (4)) : |
| - | (A) 1D ^I 1C West opens 1 Diamonds, North bids 1 Clubs | + | |
| - | (B) ^S 1D West is dealer, but North opens 1 Diamonds | + | |
| - | + | ||
| - | 1D ^S 2D West opens 1 Diamonds, East bids 2 Diamonds | + | |
| - | + | ||
| - | 1D ^S ^I 1C West opens 1 Diamonds, East bids 1 Clubs | + | |
| - | 1D ^S ^S 2D West opens 1 Diamonds, South bids 2 Diamonds | ||
| - | 1D ^S ^S ^I 1C West opens 1 Diamonds, South bids 1 Clubs | + | |(A)| 1D ^I 1C |West opens 1 Diamonds, North bids 1 Clubs | |
| - | (C) CA ^R S6 C3 C4 West plays Clubs Ace, North discards Spades 6 | + | |(B)| ^S 1D |West is dealer, but North opens 1 Diamonds |
| - | (D) CA C2 ^L C3 C4 East instead of West plays the first card in a trick | + | | |
| + | | | 1D | ||
| + | | | 1D ^S ^S 2D |West opens 1 Diamonds, South bids 2 Diamonds | ||
| + | | | 1D ^S ^S ^I 1C |West opens 1 Diamonds, South bids 1 Clubs | | ||
| + | |(C)| CA ^R S6 C3 C4 |West plays Clubs Ace, North discards Spades 6 | | ||
| + | |(D)| CA C2 ^L C3 C4 |East instead of West plays the first card in a trick | | ||
| Regel 1126: | Regel 1045: | ||
| following table shows the tags where lowercase characters can be used: | following table shows the tags where lowercase characters can be used: | ||
| - | | + | ^ Upper ^ Lower ^ Description |
| - | + | | W | w | West | |
| - | ----- | + | | N | n | North | Dealer, Deal, Declarer, Auction, Play | |
| - | + | | E | e | East | |
| - | | + | | S | s | South | Dealer, Deal, Declarer, Auction, Play | |
| - | + | | S | s | Spades | |
| - | | + | | H | h | Hearts |
| - | + | | D | d | Diamonds | |
| - | | + | | C | c | Clubs | Deal, Contract, Auction, Play | |
| - | + | | NT | |
| - | | + | | X | x | double |
| - | + | | XX | |
| - | | + | | Pass |
| - | + | | AP | |
| - | | + | | A | a | Ace | Deal, Play |
| - | + | | K | k | King | |
| - | | + | | Q | q | Queen | Deal, Play |
| - | + | | J | j | Jack | |
| - | | + | | T | t | Ten | Deal, Play |
| - | + | | None | |
| - | | + | | Love |
| - | + | | NS | |
| - | | + | | EW |
| - | + | | All | all | All vuln. | Vulnerable | |
| - | | + | | Both |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| ======Supplemental tags====== | ======Supplemental tags====== | ||
| Regel 1189: | Regel 1081: | ||
| =====Game related information===== | =====Game related information===== | ||
| - | 4.1.1 | + | ====Tag: Competition==== |
| - | ----------------------- | + | |
| This tag describes the type of competition. | This tag describes the type of competition. | ||
| + | " | ||
| - | " | + | ====Tag: DealId==== |
| - | + | ||
| - | 4.1.2 | + | |
| - | ------------------ | + | |
| This tag identifies a deal by a unique value; no two PBN deals should | This tag identifies a deal by a unique value; no two PBN deals should | ||
| Regel 1209: | Regel 1098: | ||
| PBN games are copied in other PBN files. | PBN games are copied in other PBN files. | ||
| - | 4.1.3 | + | ====Tag: Description==== |
| - | ----------------------- | + | |
| The purpose of this tag is to give arbitrary game description. | The purpose of this tag is to give arbitrary game description. | ||
| used when no other tag is suited. | used when no other tag is suited. | ||
| - | 4.1.4 | + | ====Tag: FrenchMP==== |
| - | -------------------- | + | |
| This tag indicates if French scoring is used, default is ' | This tag indicates if French scoring is used, default is ' | ||
| two possible tag values are: " | two possible tag values are: " | ||
| - | 4.1.5 | + | ====Tag: Generator==== |
| - | --------------------- | + | |
| This tag indicates how the cards have been generated. It is intended for | This tag indicates how the cards have been generated. It is intended for | ||
| Regel 1228: | Regel 1114: | ||
| include the name of the program and possibly a seed value. | include the name of the program and possibly a seed value. | ||
| - | 4.1.6 | + | ====Tag: Hidden==== |
| - | ------------------ | + | |
| This tag indicates the directions of the hands that should be hidden by a | This tag indicates the directions of the hands that should be hidden by a | ||
| Regel 1239: | Regel 1124: | ||
| means, that initially the cards of E/W must be hidden. | means, that initially the cards of E/W must be hidden. | ||
| - | 4.1.7 | + | ====Tag: Room==== |
| - | ---------------- | + | |
| This tag can be used in a teams bridge tournament. | This tag can be used in a teams bridge tournament. | ||
| tag values are: " | tag values are: " | ||
| - | 4.1.8 | + | ====Tag: Termination==== |
| - | ----------------------- | + | |
| This takes a string that describes the reason for the conclusion of the | This takes a string that describes the reason for the conclusion of the | ||
| Regel 1253: | Regel 1136: | ||
| this purpose. Examples are: | this purpose. Examples are: | ||
| - | | + | | " |
| - | + | | " | |
| - | | + | | " |
| - | + | | " | |
| - | | + | | " |
| - | + | | "rules infraction" | |
| - | | + | | |
| - | + | | | |
| - | | + | | "time forfeit" |
| - | + | | | |
| - | | + | | " |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| =====Score related information===== | =====Score related information===== | ||
| - | 4.2.1 | + | ====Tag: Score==== |
| - | ----------------- | + | |
| This tag gives the number of points of the game based on the trick score. | This tag gives the number of points of the game based on the trick score. | ||
| The score can be given in 5 possible formats: | The score can be given in 5 possible formats: | ||
| - | | + | | "< |
| - | + | | "EW < | |
| - | | + | | "NS < |
| - | + | | "EW < | |
| - | | + | | "NS < |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | where < | + | |
| The score can deviate from the normal value due to irregularities. This | The score can deviate from the normal value due to irregularities. This | ||
| can be explained in commentary. | can be explained in commentary. | ||
| - | 4.2.2 | + | ====Tag: ScoreIMP==== |
| - | -------------------- | + | |
| This tag gives the score in International MatchPoints based on the | This tag gives the score in International MatchPoints based on the | ||
| Regel 1310: | Regel 1175: | ||
| The modifiers in the Scoring tag specify how the IMPs are computed. | The modifiers in the Scoring tag specify how the IMPs are computed. | ||
| - | 4.2.3 | + | ====Tag: ScoreMP==== |
| - | ------------------- | + | |
| This tag gives the MatchPoints based on the ranking of score points | This tag gives the MatchPoints based on the ranking of score points | ||
| Regel 1326: | Regel 1190: | ||
| This definition is indicated in the Scoring modifiers as ' | This definition is indicated in the Scoring modifiers as ' | ||
| - | 4.2.4 | + | ====Tag: ScorePercentage==== |
| - | --------------------------- | + | |
| This tag gives the percentage score. | This tag gives the percentage score. | ||
| Regel 1333: | Regel 1196: | ||
| percentage, a decimal value between 0 and 100. | percentage, a decimal value between 0 and 100. | ||
| - | 4.2.5 | + | ====Tag: ScoreRubber==== |
| - | ----------------------- | + | |
| This tag gives the game's score for Rubber bridge or Chicago bridge. | This tag gives the game's score for Rubber bridge or Chicago bridge. | ||
| Regel 1345: | Regel 1207: | ||
| (trick points). | (trick points). | ||
| - | 4.2.6 | + | ====Tag: ScoreRubberHistory==== |
| - | ------------------------------ | + | |
| This tag gives the scores above-the-line (bonus points or premium points) | This tag gives the scores above-the-line (bonus points or premium points) | ||
| Regel 1357: | Regel 1218: | ||
| rubber. The syntax of < | rubber. The syntax of < | ||
| - | < | + | |
| where | where | ||
| - | < | + | ;< |
| - | + | :all above-the-line points in previous rubbers (if any) | |
| - | < | + | ;< |
| - | + | :all above-the-line points in the current rubber | |
| - | < | + | ;< |
| - | + | :the below-the-line points, either at begin of the current deal in game ' | |
| - | | + | |
| - | game ' | ||
| During the first game, the values for < | During the first game, the values for < | ||
| During the second game, the values for < | During the second game, the values for < | ||
| Regel 1380: | Regel 1240: | ||
| =====Player related information===== | =====Player related information===== | ||
| - | 4.3.1 | + | ====Tags: BidSystemEW, |
| - | ------------------------------------- | + | |
| These tags describe the bidding system for each side. | These tags describe the bidding system for each side. | ||
| - | 4.3.2 | + | ====Tags: PairEW, PairNS==== |
| - | --------------------------- | + | |
| These tags describe the partnerships East/West and North/ | These tags describe the partnerships East/West and North/ | ||
| Regel 1394: | Regel 1252: | ||
| PairId column from the TotalScoreTable. | PairId column from the TotalScoreTable. | ||
| - | 4.3.3 | + | ====Tags: WestNA, NorthNA, EastNA, SouthNA==== |
| - | --------------------------------------------- | + | |
| These tags are the e-mail or network addresses of the players. | These tags are the e-mail or network addresses of the players. | ||
| - | 4.3.4 | + | ====Tags: WestType, NorthType, EastType, SouthType==== |
| - | ----------------------------------------------------- | + | |
| These tags describe the player types. | These tags describe the player types. | ||
| are: | are: | ||
| - | " | + | |
| - | + | :a human player | |
| - | " | + | |
| + | :an algorithmic (computer) player | ||
| Regel 1415: | Regel 1272: | ||
| the event. | the event. | ||
| - | 4.4.1 | + | ====Tag: EventDate==== |
| - | --------------------- | + | |
| This tag describes the starting date of the event. The used format is | This tag describes the starting date of the event. The used format is | ||
| the same as for the Date tag. | the same as for the Date tag. | ||
| - | 4.4.2 | + | ====Tag: EventSponsor==== |
| - | ------------------------ | + | |
| This tag gives the name of the sponsor of the event. | This tag gives the name of the sponsor of the event. | ||
| - | 4.4.3 | + | ====Tag: HomeTeam==== |
| - | -------------------- | + | |
| This tag gives the name of the home team. | This tag gives the name of the home team. | ||
| - | 4.4.4 | + | ====Tag: Round==== |
| - | ----------------- | + | |
| The Round tag value gives the playing round for the game. The round | The Round tag value gives the playing round for the game. The round | ||
| Regel 1445: | Regel 1298: | ||
| rounds in descending hierarchical order. | rounds in descending hierarchical order. | ||
| - | 4.4.5 | + | ====Tag: Section==== |
| - | ------------------- | + | |
| This tag is used for the playing section of a tournament. Examples are | This tag is used for the playing section of a tournament. Examples are | ||
| " | " | ||
| - | 4.4.6 | + | ====Tag: Stage==== |
| - | ----------------- | + | |
| This tag is used for the stage of a multistage event. Examples are | This tag is used for the stage of a multistage event. Examples are | ||
| " | " | ||
| - | 4.4.7 | + | ====Tag: Table==== |
| - | ----------------- | + | |
| This tag identifies the table in a tournament. | This tag identifies the table in a tournament. | ||
| normally be a positive integer. | normally be a positive integer. | ||
| - | 4.4.8 | + | ====Tag: VisitTeam==== |
| - | --------------------- | + | |
| This tag gives the name of the visiting team. | This tag gives the name of the visiting team. | ||
| Regel 1474: | Regel 1323: | ||
| information associated with a game. | information associated with a game. | ||
| - | 4.5.1 | + | ====Tag: Time==== |
| - | ---------------- | + | |
| This uses a time-of-day value in the form " | This uses a time-of-day value in the form " | ||
| Regel 1483: | Regel 1331: | ||
| local time corresponding to the location given in the Site tag pair. | local time corresponding to the location given in the Site tag pair. | ||
| - | 4.5.2 | + | ====Tag: UTCDate==== |
| - | ------------------- | + | |
| This tag is similar to the Date tag except that the date is given | This tag is similar to the Date tag except that the date is given | ||
| according to the Universal Coordinated Time standard. | according to the Universal Coordinated Time standard. | ||
| - | 4.5.3 | + | ====Tag: UTCTime==== |
| - | ------------------- | + | |
| This tag is similar to the Time tag except that the time is given | This tag is similar to the Time tag except that the time is given | ||
| Regel 1501: | Regel 1347: | ||
| the game. | the game. | ||
| - | 4.6.1 | + | ====Tag: TimeControl==== |
| - | ----------------------- | + | |
| This tag indicates how many games must be played within a certain time | This tag indicates how many games must be played within a certain time | ||
| Regel 1509: | Regel 1354: | ||
| before a time in minutes, given by < | before a time in minutes, given by < | ||
| - | For example: | + | For example: |
| means, that 4 games must be finished in half an hour. | means, that 4 games must be finished in half an hour. | ||
| When there is no time limit at all, then use "" | When there is no time limit at all, then use "" | ||
| - | 4.6.2 | + | ====Tag: TimeCall==== |
| - | -------------------- | + | |
| This tag is used to limit the time for making a single call. The tag | This tag is used to limit the time for making a single call. The tag | ||
| Regel 1522: | Regel 1366: | ||
| This tag can typically be applied for computer programs. | This tag can typically be applied for computer programs. | ||
| - | 4.6.3 | + | ====Tag: TimeCard==== |
| - | -------------------- | + | |
| This tag is used to limit the time for playing a single card. The tag | This tag is used to limit the time for playing a single card. The tag | ||
| Regel 1536: | Regel 1379: | ||
| in other chapters. | in other chapters. | ||
| - | 4.7.1 | + | ====Tag: Annotator==== |
| - | --------------------- | + | |
| This tag identifies the annotator or annotators of the game. | This tag identifies the annotator or annotators of the game. | ||
| - | 4.7.2 | + | ====Tag: AnnotatorNA==== |
| - | ----------------------- | + | |
| This tag is the e-mail or network addresses of the annotator. | This tag is the e-mail or network addresses of the annotator. | ||
| - | 4.7.3 | + | ====Tag: Application==== |
| - | ----------------------- | + | |
| The intention of this tag is to fill in a particular application | The intention of this tag is to fill in a particular application | ||
| Regel 1554: | Regel 1394: | ||
| comments. | comments. | ||
| - | 4.7.4 | + | ====Tag: Mode==== |
| - | ---------------- | + | |
| This tag gives the playing mode of the game. Examples are: | This tag gives the playing mode of the game. Examples are: | ||
| - | | + | | |
| - | + | | " | |
| - | " | + | | " |
| - | + | | " | |
| - | " | + | | " |
| - | + | ||
| - | " | + | |
| - | + | ||
| - | " | + | |
| =====Tag value inheritance===== | =====Tag value inheritance===== | ||
| Regel 1731: | Regel 1566: | ||
| made his choice, the table can be shown or even processed with the user's | made his choice, the table can be shown or even processed with the user's | ||
| input. | input. | ||
| - | | + | -Making a call. All previous calls are given ending with ' |
| - | + | | |
| - | | + | |
| - | (b) | + | |
| - | + | ||
| - | | + | |
| - | (c) | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| The predefined column names are: | The predefined column names are: | ||
| - | | + | | |
| - | + | | | |
| - | | + | | |
| - | + | | | |
| - | | + | | |
| - | + | | | |
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| =====AuctionTimeTable===== | =====AuctionTimeTable===== | ||
| Regel 1766: | Regel 1588: | ||
| The predefined column names are: | The predefined column names are: | ||
| - | Time thinking time for call | + | |
| + | :thinking time for call | ||
| + | ; | ||
| + | :total time since start of game | ||
| - | | + | The syntax of these 2 fields equals (compare tag Time in chapter 4.5.1) : |
| - | The syntax of these 2 fields equals (compare tag Time in chapter 4.5.1) : | + | |
| - | + | ||
| - | HH: | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | SS seconds | + | |
| + | ; | ||
| + | : | ||
| + | ; | ||
| + | : | ||
| + | ;SS | ||
| + | :seconds | ||
| =====InstantScoreTable===== | =====InstantScoreTable===== | ||
| Regel 1789: | Regel 1613: | ||
| The predefined column names are: | The predefined column names are: | ||
| - | | + | ^ |
| + | | ScoreRange_NS | ||
| + | | ScoreRange_EW | ||
| + | | IMP_NS | ||
| + | | IMP_EW | ||
| + | | Percentage_NS | ||
| + | | Percentage_EW | ||
| - | ScoreRange_NS | ||
| - | |||
| - | ScoreRange_EW | ||
| - | |||
| - | IMP_NS | ||
| - | |||
| - | IMP_EW | ||
| - | |||
| - | Percentage_NS | ||
| - | |||
| - | Percentage_EW | ||
| where < | where < | ||
| - | | + | | |
| - | + | | < | |
| - | < | + | | < |
| - | + | | | |
| - | < | + | |
| - | + | ||
| - | | + | |
| Regel 1822: | Regel 1638: | ||
| The predefined column names are: | The predefined column names are: | ||
| - | Time thinking time for card | + | |
| + | :thinking time for card | ||
| + | ; | ||
| + | :total time since start of game | ||
| - | TotalTime | ||
| The syntax of these 2 fields equals (compare tag Time in chapter 4.5.1) : | The syntax of these 2 fields equals (compare tag Time in chapter 4.5.1) : | ||
| - | HH: | + | |
| - | + | :hours: | |
| - | MM:SS minutes: | + | ;MM:SS |
| - | + | :minutes: | |
| - | | + | ;SS |
| + | :seconds | ||
| Regel 1847: | Regel 1666: | ||
| The predefined column names are: | The predefined column names are: | ||
| - | | + | ^ |
| - | + | | | |
| - | | + | | |
| - | + | | | |
| - | | + | | |
| - | + | | | |
| - | | + | | |
| - | + | | | |
| - | | + | | |
| - | + | | | |
| - | | + | | |
| - | + | | | |
| - | | + | | |
| - | + | | | |
| - | | + | | |
| - | + | | | |
| - | | + | | |
| - | + | | |
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| where < | where < | ||
| the 2 players separated by ';' | the 2 players separated by ';' | ||
| Regel 1894: | Regel 1698: | ||
| The predefined column names are: | The predefined column names are: | ||
| - | | + | | |
| - | + | | | |
| - | | + | | |
| - | + | | | |
| - | | + | | |
| - | + | | | |
| - | | + | | |
| - | + | | | |
| - | | + | | |
| - | + | | | |
| - | | + | | |
| - | + | | | |
| - | | + | | |
| - | + | | |
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | | + | |
| In general, a mean value is averaged over the number of played games. | In general, a mean value is averaged over the number of played games. | ||
bridge/pbn.1165885870.txt.gz · Laatst gewijzigd: (Externe bewerking)
